Created stylized props and environmental objects for two unannounced
titles that are being developed with Unity for Mobile/PC/Console.
1. Fantasy RPG with a blend of social farming simulation.
2. Military Rogue-like shooter.
In this position I worked with a team on the creation of a mobile game runner "To Meteora".
Created models and textures for characters, environments, and props in a stylized style.
The process included sculpting in ZBrush, retopology and modeling in Maya, texturing in Substance Painter.
Collaborated with the Art Team in every stage of creation to ensure a consistent art style and needed technical parameters.
Was involved in creating models for a mobile game prototype.
- Created models and textures for obstacles.
- Created the main character model and texture.
Was a part of a team who created a demo version of a computer game Flamestorm - Ukrainian dark fantasy in the genre of TBB.
- Created models and hand-painted textures for characters.
- Work closely with animators and other members of the team to maintain art style and standards.